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Star control 2 tv tropes
Star control 2 tv tropes













star control 2 tv tropes

The Sentient Milieu is established and gradually establishes peaceful relationships throughout our galaxy.Suddenly and abruptly, the Precursor civilization seemingly collapses and disappears from the galaxy.It is suggested that the Mycon are the semi-sentient evolution of this terraforming biotechnology, having been abandoned for hundreds of thousands of years, eventually developing an extremely cryptic religion and culture of their own. The destruction of the Syreen homeworld by the Mycon in 2035 is one example of such catastrophic damage. While the Precursor’s ecological preferences remainuncertain, it is known that the result of their terraforming techniques led to the upheaval and destruction of any target planet’s established ecosystems and natural environments due to the severe tectonic structural damage caused. The first terraforming “biot” is engineered by the Precursors, presumably for the ecological modification of potential colonies.

star control 2 tv tropes

The Precursors also presumably make contact with the Slylandro at Beta Corvi 4. During this time, the Sa-Matra and the base on Vela 2 are presumably built. The era of the Precursors, lasting approximately 100,000 years.See article Timeline - Ur-Quan Masters Universe The player must take advantage of the Ur-Quan's distraction to contact and recruit alien races into a new alliance, gather resources and build a fleet, and find a way to destroy the Sa-Matra before the Ur-Quan finish their war and become unstoppable. The winner of this war will gain access to the Sa-Matra, a Precursor starship with unparalleled power. As the player progresses, it is revealed that the Ur-Quan are fighting an internecine war with the Kohr-Ah, a subspecies of Ur-Quan who believe in eradicating all life in the galaxy. The rest of humanity's allies in the war against the Ur-Quan have either been eradicated, put under a slave shield, or forced into service as Ur-Quan battle thralls. Upon returning to Earth, they discover it has been enslaved by the Ur-Quan. The player begins the game as the commander of the Precursor starship. She was killed in the short fight, leaving the genius young man in command. Shortly before reaching Sol, the little fleet was attacked by an unknown ship: Captain Burton, commanding the Earthling ship, intercepted the alients before it could damage the defenseless Precursor ship. Eager to learn how the war ended, the colonists decided to fix the recovered ship, train new crew members, and send a mission back to Earth. In their first test flight, it was discovered that the ship Burton had sent for help had been severely damaged by the Ur-Quan and was orbiting unpowered in the outer solar system, meaning that the Alliance never learned of the mission's discoveries. Using the limited store of raw materials available on the planet, in ten years the Precursor factory built a barely functional ship which could be piloted only by the now-grown genius child, who alone could interact with the Precursor central computer. Years later, with the help of a genius child born on the planet, the colonists activated the Precursor machinery and found out that it was programmed to build a starship. Though the Ur-Quan forces didn't find the Earthlings during their sweep of the system, relief never arrived. The mission's commander, Captain Burton, went into hiding on the planet and sent back the Tobermoon, her only starship, and asked for help. The Alliance ordered a secret scientific mission to study the relics, but a massive Hierarchy offensive forced their fleets to retreat beyond Vela.

#STAR CONTROL 2 TV TROPES FREE#

In the last phase of the war between the Alliance of the Free Stars and the Hierarchy of Battle Thralls, the Tobermoon, an Earthling ship, discovered an ancient Precursor subterranean installation in a cave on the surface of an uninhabited planet in the Vela star system.















Star control 2 tv tropes